![]() PoE just has so much depth to it, but it's a huge pain. In PoE, there's loads of relevant bosses (some drops become not worth later in the season but still) the trials add loads of loot depth and are a fun specific thing to build/run. In D3 you can gear multiple builds, switch them in the arsenal in one click, and go from speed bounties to group support gr pushing to solo gr pushing.and well. The problem in PoE is once you pick a build out of that million you're pretty stuck to it. You can go a million different ways with every single build, and then there's a hundred builds per spec, multiple specs per class, and there's more classes. I like the diablo community and it's fun/easy to get into, in 4 days this season I'm soloing GR100's, it takes just a day to get mapping in PoE. There are a few certain things diablo has that I wish PoE had, but overall I think PoE is far better. We use powerlevels to 70 after the first campaign run for a reason. That being said, their intro getting to maps is absolutely horrid, and they just don't understand that people don't want a 1-2 day run every season every character. Overall I think PoE has far more depth and is a far better game.
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